Here at AudiobyRay we have both Mixing & Mastering experience for over 9 years.We mastered over a 1000 EDM tracks, Stem Mastering sessions, and countless DJ Mixtapes so far
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Used tags are Softube,Plugin,Plugins,Software,Music,Production,Mixing,Mastering,Synthesis,Synthesizer,Tutorial,Kabuki,Masterclass,Modular,Eurorack,Percussion,Percussive,Drums,Drum machine,Patching,Patch cables,Digital
The Softube story started in 2003 with Oscar Öberg, then an engineering student at the University of Linköping, Sweden, and some of his colleagues and professors. A passionate musician, Oscar used his thesis work to document his findings on how to model a guitar amp in software in a better way than the leading technology at the time. Taking vacuum tubes and turning them into software was where Softube began – always with sound quality in mind.
The product roster ranges from modeled guitar amplifiers to professional audio mixing and mastering plug-ins, from virtual instruments to a hybrid hardware/software mixing system, Console 1. Partnerships with an assortment of highly-regarded audio companies around the globe; including Solid State Logic, Abbey Road Studios, Marshall Amplification, Fender, Universal Audio, Tube-Tech, TC Electronic, Mutronics, Summit Audio, Tonelux Designs, Drawmer, Doepfer, Buchla, Intellijel, 4ms, Mutable Instruments, Weiss, and Trident Audio Developments; attest to Softube’s unerring commitment to quality. The company has received several awards and award nominations in recognition of its innovative products.
Ever since, Softube has sought to answer the question “what’s the best way to make music with a computer?” for musicians, engineers, and producers alike. Initially developing for big brands in the industry, such as Marshall, and later branching out into our own products and plug-ins, both original and in partnership with such legendary hardware manufacturers as Solid State Logic, Softube has always taken pride in being ahead of the curve on quality of sound. We never settle for keeping up with the competition. We lead the way.
Now, with that industry-leading range of products, both hardware and software, we are growing fast past 30 people, but are still headquartered in Linköping. It’s a terrific university town, and Sweden is the third biggest exporter of music worldwide for a reason. Engineering and art collide here, and produce exquisite results.